CVE-2026-110736
Last modified
CVE-2026-110736 is a low-severity vulnerability rated 3.6/10 on the CVSS scale. Godot Engine through 4.7.2 has an out-of-bounds read in the optimized translation loader (core/string/optimized_translation.cpp, OptimizedTranslation::get_message). Offsets read from the hash table of a crafted .translation resource are used as indices into the bucket table without bounds validation; only a single sentinel value is rejected. EPSS estimates a 0.14% chance of exploitation in the next 30 days.
Description
Godot Engine through 4.7.2 has an out-of-bounds read in the optimized translation loader (core/string/optimized_translation.cpp, OptimizedTranslation::get_message). Offsets read from the hash table of a crafted .translation resource are used as indices into the bucket table without bounds validation; only a single sentinel value is rejected. A crafted file can point an index far past the allocated buffer. Depending on the values, the result is a crash, or a string lookup (tr()) returns raw bytes from elsewhere in the process heap as the translated string, disclosing process memory. The defect is reached when the product or an exported game loads and performs lookups in a crafted translation file. NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.
Metrics
Weakness Enumeration
Affected Software
Source: CNA advisory (CVE.org). NVD analysis pending.
| Vendor | Product | Versions |
|---|---|---|
| godotengine | Godot Engine | >= 1.0.0, <= 4.7.2 |
References
Timeline
- Published
- Last Modified
- Status
- Awaiting Analysis
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