CVE-2020-6016
Last modified
CVE-2020-6016 is a critical-severity vulnerability rated 9.8/10 on the CVSS scale. Valve's Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets in function SNP_ReceiveUnreliableSegment(), leading to a Heap-Based Buffer Underflow and a free() of memory not from the heap, resulting in a memory corruption and probably even a remote code execution.. EPSS estimates a 5.75% chance of exploitation in the next 30 days.
Description
Valve's Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets in function SNP_ReceiveUnreliableSegment(), leading to a Heap-Based Buffer Underflow and a free() of memory not from the heap, resulting in a memory corruption and probably even a remote code execution.
Metrics
CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:H/I:H/A:H
Weakness Enumeration
Affected Software
| Vendor | Product | Versions |
|---|---|---|
| Valvesoftware | Game Networking Sockets | < 1.2.0 |
References
- https://github.com/ValveSoftware/GameNetworkingSockets/commit/e0c86dcb9139771db3db0cfdb1fb8bef0af19c43Patch, Third Party Advisory
- https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets/Exploit, Third Party Advisory
- https://github.com/ValveSoftware/GameNetworkingSockets/commit/e0c86dcb9139771db3db0cfdb1fb8bef0af19c43Patch, Third Party Advisory
- https://research.checkpoint.com/2020/game-on-finding-vulnerabilities-in-valves-steam-sockets/Exploit, Third Party Advisory
Timeline
- Published
- Last Modified
- Status
- Modified
Frequently Asked Questions
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